Tuesday, October 25, 2005

URBAN DEAD

This game is the main argument for why graphics do not matter.

A couple years ago, I preached the virtues of Uplink (and I still do).

Urban Dead's the next great example.

Massively multiplayer, text-based zombie simulator.

Play a human. Or a zombie. Shoot undead in the skull. Or feed on fleshy brains.

I can't describe why this game is so engaging. It's a webpage. With buttons. And text. But it creates the same vibe that those old DOS rpgs created. No glitz. No booming sound effects or resounding soundtrack. No poly count.

Just a game, with good guys and bad guys.

Play Urban Dead.

Friday, October 21, 2005

I've started playing Guild Wars again.

It is fun.

The guild I started a few years back in Neverwinter Nights never really died after I left. In fact, they have more members than ever.

It's a very surreal experience, starting something and discovering later that it has flourished without you.

The other interesting thing is that Guild Wars only gets more fun as you go along. The difficulty scales up harshly, but it's not a grind. Missions take roughly the same amount of time. There's no real levelling treadmill. It's just good clean fun.

Play Guild Wars. And join my guild.

Saturday, October 15, 2005

This is just too beautiful...

Sometimes the truth is just soooo much better than fiction:

Jack Thompson calls up Gabe and proves he's a raving psycho.

What a jerk. I just hope this guy continues losing credibility by the barrelful.