Tuesday, October 25, 2005

URBAN DEAD

This game is the main argument for why graphics do not matter.

A couple years ago, I preached the virtues of Uplink (and I still do).

Urban Dead's the next great example.

Massively multiplayer, text-based zombie simulator.

Play a human. Or a zombie. Shoot undead in the skull. Or feed on fleshy brains.

I can't describe why this game is so engaging. It's a webpage. With buttons. And text. But it creates the same vibe that those old DOS rpgs created. No glitz. No booming sound effects or resounding soundtrack. No poly count.

Just a game, with good guys and bad guys.

Play Urban Dead.

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